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I see a lot of potential. One can tell it's a prototype but also how you can easily expand on it! I think the visuals being pretty basic didn't make it any less fun. Keep Going!

Only problem I had was that the UI was a bit hard to understand. I didn't know how to attack for example or how to get back to the Sanctuary.

I think there's a lot of potential to expand on this game and I'm excited to see where it goes!

I see the potential of the battle system, but in its current state the game is not very playable.

Some improvement suggestions:

- Put the battle log in a scrollable panel so that the player can review what happened at their own pace and make the messages appear a lot faster. It's very tedious to wait a long time to get back into the action.

- Make it obvious when the game changes from free roaming to battle mode. A simple text on the top of the screen saying "In Battle" can suffice, but you could also add some sound effects, battle music and visual effects.

- Also make the actions panel appear as soon as you enter battle, with an option to move without attacking.

- Add a simple "game over" screen as well as a "victory" screen.

Keep up the good work! :)

Well, aside from the obvious. 

I couldn't figure out how to attack. I think the UI for it is missing. So all you can really do is run away from the weird racecar shrimp one single square at a time. I did manage to reach Amelia Watson. She just disappears once I do. 

Was something supposed to happen? I can tell it's unfinished but not how unfinished. I'm pretty sure I'm missing something here. 

Kudos for having the guts to take on a GameJam during finals. Just don't overdo it.